![]() ![]() The 2D background images, however, are washed out, lacking in detail and heavily compressed. This should have made for a pretty gorgeous DS game. The game takes the classic Resident Evil approach with 3D polygonal characters displayed over 2D backgrounds. The in-game graphics are pretty disappointing, too. The game concludes with a battle between Harry and you-know-who, but everything before then is dull and slow going. ![]() ![]() The story is dull enough though (and again, so chore-oriented), that most players will stop reading and start button mashing through all cinematics after the first few. The text in this game, particularly in the cinematics is almost entirely illegible, a blurry, fancy script with hard edges against the background. Most of the menus are functional but incredibly plain. The result is one character that appears to be constantly repeating himself. Confusingly, the twins (Ronald's older brothers) share the same portrait, which doesn't move in between lines of dialogue. ![]() Cinematics aren't helped by their poor visual presentation either, with soulless renders of high poly Potter characters flapping their lips in Muppet fashion and staring (and occasionally blinking) blankly whenever their text isn't scrolling by. Harry, fix these vases! Harry, find my package! Harry, grow these plants! It all feels incredibly narrow and the major plot points of the film and book get lost in the midst of all Potter's constant chores. Harry spends the majority of his time in game doing menial chores over and over for his fellow students. Unfortunately, not much of this really comes across in the game. In his fifth year of wizardry education, Harry must balance school, his first girlfriend and the return of Lord Voldemort. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |